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61. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Drechlas wrote: Why not make the vulnerability slot dependent on the size of the defending alliance? We want smaller parties to have a stake in null and doing their thing. To make the place more vibrant and bustling with activity. Smaller entit...
- by Lord TGR - at 2015.03.04 08:41:52
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62. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
Mr Omniblivion wrote: -Revisit the changes to jump bridges to enable casual use without allowing groups to travel multiple regions. Example: increasing fuel cost by a very large percentage, making it literally impossible for a full fleet to use...
- by Lord TGR - at 2014.12.11 09:30:54
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63. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: I did tell you people power projection cannot be nerfed. And I did tell Greyscale that the major political upheavals wouldn't come with this nerf, even though it did have a bit of an impact. I'm going to have to wait for them t...
- by Lord TGR - at 2014.12.09 10:08:41
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64. I am an Endie standing for CSM X AMA - in CSM Campaigns [original thread]
Endie, posts we can believe in, and changes we can stand behind.
- by Lord TGR - at 2014.12.01 12:15:15
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65. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Sgt Ocker wrote: I knew from the outset responding to you was a mistake. You can't see past your own propaganda. Propaganda? What propaganda? I'm making up my own mind here, but please keep thinking it's mittens' (or whomever) telling me what...
- by Lord TGR - at 2014.12.01 01:33:33
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66. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Sgt Ocker wrote: Please, the sov you ceded sold for 1 billion isk per system. It was not so much given up as passed on. The sov Goons "gave up" was outlying sov that had no other blues close enough to defend it for you. Yes. That was because ...
- by Lord TGR - at 2014.12.01 00:54:33
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67. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
You do realize that if CCP does what they've indicated that they'll do, i.e. occupancy based sov system, chances are the CCP are going to contract even further than they already have (we've ceded DQPB already because of these changes, which meant ...
- by Lord TGR - at 2014.11.30 23:36:29
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68. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Sgt Ocker wrote: The reason behind the jump range nerf is to add more chokepoints to the map. Sorry but that is just bull.. The reason behind jump range nerfs was to stop large capital groups dominating nulsec with easy movement of capitals.[...
- by Lord TGR - at 2014.11.30 23:24:07
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69. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Alice Saki wrote: Lord TGR wrote: It sure is, you shouldn't have let it build up that high in the first place. Being dumb over an extended period of time doesn't mean it'll get reversed, so you might as well take the hint. Oh dear god I ...
- by Lord TGR - at 2014.11.30 16:56:20
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70. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Valkyrie Mystics wrote: Phoebe kills 0.0. nerf all Ships in ther space and bring back TiDi and all fight in 0.0 THX cc(c)p, now we travel 20J in 2h, one way. EVE in slowmotion plex run in realtime... Simple solution: stagger the pilots g...
- by Lord TGR - at 2014.11.30 16:51:05
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71. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Balder Verdandi wrote: Arronicus wrote: Jed Dye wrote: NO JUST ****ING NO, I can understand the fatigue part but wtf is this with jump range, my carrier is now stuck in low sec surrounded by pirates, I cannot jump out of range so I am stu...
- by Lord TGR - at 2014.11.30 16:48:22
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72. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
It sure is, you shouldn't have let it build up that high in the first place. Being dumb over an extended period of time doesn't mean it'll get reversed, so you might as well take the hint.
- by Lord TGR - at 2014.11.29 11:10:24
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73. Vote for the best MMO of 2014 - in EVE General Discussion [original thread]
While CCP are taking great strides towards making EVE great again, chances are it should not be nominated for best mmo of 2014 since it's been in a pretty poor state (at least the part of it I care about) for the better part of the entire 2014. Bu...
- by Lord TGR - at 2014.11.27 09:45:08
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74. Announcement:Update regarding Multiboxing and input automation - in EVE General Discussion [original thread]
Capqu wrote: Lyron-Baktos wrote: Jesus, can you be any more vague Falcon? ill explain for u u can no longer press one button, and have things happen on more than one client you can still use isboxer to tile ur clients on the same screen...
- by Lord TGR - at 2014.11.25 18:44:06
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75. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Andy Landen wrote: Lord TGR wrote: I told you it was 50% and 8LY a long time ago. Apparently you didn't listen. I suppose if you were a CCP authority, we might all take everything you say about EVE as fact. Currently, though, your name is...
- by Lord TGR - at 2014.11.22 16:40:42
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76. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Andy Landen wrote: Niskin wrote: Starting Fatigue: 0 Starting Jump Cooldown: 0 All jumps will be 8LY. Cooldown after first jump: 6 minutes (this is the minimum for any jump, regardless of hull bonuses) Fatigue after first jump: 50 minutes ...
- by Lord TGR - at 2014.11.21 22:14:47
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77. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
I've been playing with the idea that a sov system could be done so you had a sort of border system so you could only take over a system on someone's border (kind of like in the good old days of sov4 invulnerability), but to compensate you could ta...
- by Lord TGR - at 2014.11.21 18:26:06
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78. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
ur a dumas g bak 2 wow
- by Lord TGR - at 2014.11.20 21:20:31
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79. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Easthir Ravin wrote: Could we at least agree on the fact that reducing a capability and creating an artificial and ambiguous increase in mobility time is just a bad way to band-aid other terrible mechanics? I mean I can ...
- by Lord TGR - at 2014.11.20 09:40:04
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80. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Andy Landen wrote: I suppose you have statistics to show how often that occurs. Anything more frequent than almost never? And when your numbers are 50+ and the other side cannot tell how many more are behind that cyno, you tell me who wants to ...
- by Lord TGR - at 2014.11.20 09:36:18
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